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Although the flavour text tells me that the populace isn’t exactly happy with things under the current Emir. There are 279 troops inside the city, so a siege is probably out of the question. Meanwhile, Razih is a much larger settlement than the bog village. The toy-like trading caravans who criss-cross the world map have gone from using horses to camels. There's a Middle Eastern vibe to these southern lands. I ride into the deserts, toward the lakeside city of Razih. It’s just a pity that I’m the one paying up this time.īut enough of this failure. It’s good to know that throwing your weight around is still the best way to negotiate in the sequel, and a viable way to get money. I pay him 179 gold pieces to leave us alone. “Maybe we can work something out,” I say. Then I run into a group of 11 desert bandits. I leave the village, feeling shrewd and powerful. Now I have one archer and one recruit spearman. So I hire two of his finest men (his only two men) just to show him I have the gold to throw around. Nasiclys the bog man does not frighten me. “Mark it down, you shall be hearing of me a lot.” He is listed by the game as “Owner of bog”. He tells me to watch myself around him because he is a big deal in the village. This is how I meet Nasiclys, a man I presume is the local elder. I suppose I’ll just speak to everyone from my literal high horse. Except, I can’t find the button to get off my steed. In the previous game, these were just tiny identical models for each type of settlement.Īn excellent chance to walk among the people. The little villages, castles and cities found on the world map will be a reflection of what they really look like on the inside, I’m told. Dry, mountainous lands rise in the south. A river spreads out into a large lake, with palm trees at the side. The Khuzait live in Mongol-like clans, the Battanians resemble the Celts, and so on (the game will have a built-in encyclopedia to help you trough all this, and like previous games it'll include key characters and their relationships).īut the first thing I see as I am plonked onto the world map is the detail in this landscape of valleys, seasides and mountains. In the year of our alt Lord, 1084, the land of Calradia is split into cultural factions all based on historical peoples. Like its predecessor, this is set in a sideways world of alt history and alt nations. I like the sound they make as they whoosh by and impale a man. I played as Valtis, an athletic sword-swinging dude from the Southern Empire who can also throw javelins. But at this year’s Gamescom, I played some of the single player campaign. Mount & Blade II: Bannerlord is the medieval war ‘em up that often pops up to say: “Hello, I still look good.” We have seen its sieges, its horse archers, and even played some of its multiplayer sword-clashing.
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